Handbucher des kobolds


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Handbucher des kobolds

Sold by: Amazon. Skip to main content Wolfgang Baur. Something went wrong. Please try your request again later. Wolfgang Baur started writing for Dungeon Magazine at the tender age of 14, sold a few manuscripts, and found he had a taste for text and gaming. He is a game designer, editor, and the publisher the founder of Kobold Press. After 20 years in publishing, it's safe to call it a habit. He is the author of the Midgard campaign settings, and the first contributor to the Kobold Guides to Game Design.

He enjoys Gothic architecture, Turkish candies, and Seattle coffee to an alarming degree. Are you an author? Help us improve our Author Pages by updating your bibliography and submitting a new or current image and biography. Learn more at Author Central. Previous page.

Kindle Edition. Next page. There's a problem loading this menu right now. Learn more about Amazon Prime. Get free delivery with Amazon Prime. Prime members enjoy FREE Delivery and exclusive access to music, movies, TV shows, original audio series, and Kindle books. Books By Wolfgang Baur. All Formats Kindle Edition Audible Audiobook Hardcover Paperback Sort by: Popularity Popularity Price: Low to High Price: High to Low Avg. Customer Review Publication Date Most reviews Sort by: Popularity.

Kobold Guide to Worldbuilding Kobold Guides to Game Design Jan 17, The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more.

It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget.

Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more. Take that creative leap, and create dazzling worlds of your own! Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A.

Stackpole, Steve Winter, with an introduction by Ken Scholes. Praise for Prior Kobold Design Guides "Highly recommended for gaming nerds everywhere. If you're a rules hacker like me, this stuff is solid gold. A solid 5 star rating. Other Formats: Audible AudiobookPaperback. Complete Kobold Guide to Game Design May 19, StackpoleEd GreenwoodMonte CookKeith BakerColin McCombWillie Walsh. Got Questions About RPG Design? Wolfgang Baur, Monte Cook, Ed Greenwood, Mike Stackpole, and other industry veterans have the answers you asked for You'll learn how to create great new adventures, monsters and magic for your RPG campaign, and maybe even design your own game!

The Complete Kobold Guide to Game Design offers 40 in-depth essays on what makes RPGs tick. Get time-tested advice from the top designers in the industry. This compilation includes all three volumes of our Kobold Guide to Game Design series -- now with all-new material by Wolfgang Baur, Mike Stackpole and others! From core rules and magic systems to fantasy adventures, monster design, playtesting, and much more, these essays cover every aspect of RPG design in clear, accessible language, to show you what it takes.

Because these inside views give you exactly the right lever to get things starters. Pick up the Complete KOBOLD Guide to Game Design today, and starting designing your RPG tonight! Other Formats: Paperback. SchwalbMichele Carter. The Best Role in Roleplaying! Whether you're a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by expert gamemasters help construct your campaign from the ground up--and keep your players engaged until the dramatic conclusion.

Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too!

Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals. Kobold Guide to Gamemastering Apr 3, In this book, master GMs and storytellers give you advice about solo campaigns, shy players, cell phones, and making rulings on the fly. Did you accidentally kill all the PCs? Do you want to run a game for kids? Did the plot take a sudden turn and the PCs have gone into uncharted territory?

The Kobold Guide to Worldbuilding should be considered a textbook on intelligent setting creation. The Kobold Guide to Game Design: Adventures May 4, Start your career in game design off right! Ever wondered what it takes to make it as a freelancer? Want to improve your homebrew adventures? The KOBOLD Guide to Game Design distills years of professional experience into a collection of design wisdom that can improve your game and vastly increase your odds of selling a magazine article, adventure, or complete game design.

This page collection of essays—many previously presented only to patrons of OPEN DESIGN—is now available to the public for the fi rst time. It also collects practical design wisdom from the pages of KOBOLD QUARTERLY magazine. Des Kobolds Handbuch der Magie: Spieltheorie Kobold-Handbücher German Edition Apr 28, Was macht Fantasy fantastisch? Die Magie natürlich! Damit eine Geschichte funktioniert, müssen Sie den Leser oder Spieler jedoch dazu bekommen, das Unglaubliche zu glauben, und das ist gar nicht so einfach.

Des Kobolds Handbuch der Magie verrät Ihnen die Berufsgeheimnisse von 20 erfolgreichen Fantasyautoren und Spieleentwicklern. Die behandelten Themen sind vielseitig, vom Zauber Irlands und nicht funktionierender Magie über das Erschaffen eines "Sense of Wonder" am Spieltisch und das Verändern eines Teleportspruchs für eine bessere Geschichte bis hin zur Frage, wie man die Seele eines Charakters verkauft oder eine Kampagne leitet, in der Visionen und Prophezeiungen eine Rolle spielen.

Es gibt sogar einen Abschnitt über die Magie von J. Tolkien und welche Werkzeuge dem Spielleiter im Umgang mit der Magie helfen können. Mit Essays von: Wolfgang Baur, Clinton Boomer, David Chart, David "Zeb" Cook, James Enge, Ed Greenwood, Jeff Grubb, Kenneth Hite, James Jacobs, Colin McComb, Richard Pett, Tim Pratt, John Rateliff, Thomas Reid, Aaron Rosenberg, Ken Scholes, F.

Wesley Schneider, Amber E. Scott, Willie Walsh, Martha Wells, Steve Winter. Des Kobolds Handbuch des Brettspieldesigns: Spieltheorie Kobold-Handbücher German Edition Apr 28, Gewinner des Origins Award Kommen Sie näher und schauen Sie einigen der weltbesten Spielentwicklern über die Schulter. Wer eigene Spiele entwickelt, der möchte, dass sie kreativ, innovativ, gut spielbar und unterhaltsam sind. Auf Seiten erlaubt Ihnen Des Kobolds Handbuch des Brettspiel-Designs einen Blick hinter die Kulissen der Spielentwicklung.

Wie erfindet man ein Spiel, von dem die Leute gar nicht genug bekommen? In diesem Buch verraten einige der talentiertesten und erfahrensten Brettspiel-Designer der Welt ihre Geheimnisse und führen Sie ein in Konzeption, Design, Entwicklung und Präsentation eines Spiels.

Sie werden von diesen Profis mehr über Storyboards, Spielbalance, Prototypen und Spieltests erfahren. Das Cover und die Illustrationen stammen von John Kobalic, die Artikel von: Richard Garfield Magic: The Gathering Steve Jackson Munchkin Dale Yu Dominion James Ernest Kill Doctor Lucky Lisa Steenson Redneck Life Rob Daviau Risk: Pacific Matt Forbeck Space Hulk: Genestealer Dave Howell Lamarckian Poker Richard C.

Des Kobolds Handbuch des Spieldesigns: Spieltheorie Kobold-Handbücher German Edition Apr 28, StackpoleWolfgang BaurEd GreenwoodKeith BakerNicolas LogueWillie WalshMonte Cook. Sie wollten schon immer mehr über die Entwicklung eines Rollenspiels wissen?

Wolfgang Baur, Monte Cook, Ed Greenwood, Mike Stackpole und viele andere Veteranen der amerikanischen Rollenspielszene haben Ihnen einiges darüber zu berichten. Dieses Buch hilft Ihnen dabei, Abenteuer, Monster oder Magie für Ihre Rollenspielkampagne und vielleicht sogar Ihr eigenes Rollenspiel zu entwickeln.

Des Kobolds vollständiges Handbuch des Spieldesigns bietet Ihnen auf Seiten umfangreiche Essays darüber, wie ein Rollenspiel funktioniert. In dieser Sammlung sind neben einer Menge neuen Materials alle drei Bände der Reihe Kobold Guide to Game Design enthalten.

Die 40 leicht verständlichen Essays in diesem Buch beantworten zahlreiche Fragen zum Rollenspieldesign, von den Grundregeln und Magiesystemen über Fantasyabenteuer und Monsterdesign bis hin zum Testspielen u. Gewinner des ENnie-Awards für das beste Rollenspiel-Zubehör. Kobold Guide to Game Design: Tools and Techniques Jun 17, The Kobold Guide to Game Design Volume III is a great resource for professional designers and GMs who want to take their homebrew campaigns to the next level.

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Approved third parties also use these tools in connection with our display of ads. Sold by: Amazon Media EU S. Try again. Wolfgang Baur. Something went wrong. Please try your request again later. Are you an author? Help us improve our Author Pages by updating your bibliography and submitting a new or current image and biography.

Learn more at Author Central. Previous page. Kindle Edition. Next page. Unlimited One-Day Delivery and more. There's a problem loading this menu at the moment. Learn more about Amazon Prime. Books By Wolfgang Baur. All Formats Kindle Books Audiobooks Hardcover Paperback Sort by: Popularity Popularity Price: Low to High Price: High to Low Avg.

Customer Review Publication Date Sort by: Popularity. Kobold Guide to Worldbuilding Kobold Guides to Game Design Jan The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.

Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more.

Take that creative leap, and create dazzling worlds of your own! Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes.

Praise for Prior Kobold Design Guides "Highly recommended for gaming nerds everywhere. If you're a rules hacker like me, this stuff is solid gold. A solid 5 star rating. Other Formats: Audible AudiobooksPaperback. Buy now Sold by: Amazon Media EU S. SchwalbMichele Carter. The Best Role in Roleplaying! Whether you're a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by expert gamemasters help construct your campaign from the ground up--and keep your players engaged until the dramatic conclusion.

Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too!

Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals. Other Formats: Paperback. Complete Kobold Guide to Game Design May StackpoleEd GreenwoodMonte CookKeith BakerColin McCombWillie Walsh. Got Questions About RPG Design? Wolfgang Baur, Monte Cook, Ed Greenwood, Mike Stackpole, and other industry veterans have the answers you asked for You'll learn how to create great new adventures, monsters and magic for your RPG campaign, and maybe even design your own game!

The Complete Kobold Guide to Game Design offers 40 in-depth essays on what makes RPGs tick. Get time-tested advice from the top designers in the industry. This compilation includes all three volumes of our Kobold Guide to Game Design series -- now with all-new material by Wolfgang Baur, Mike Stackpole and others! From core rules and magic systems to fantasy adventures, monster design, playtesting, and much more, these essays cover every aspect of RPG design in clear, accessible language, to show you what it takes.

Because these inside views give you exactly the right lever to get things starters. Pick up the Complete KOBOLD Guide to Game Design today, and starting designing your RPG tonight! Kobold Guide to Gamemastering Apr In this book, master GMs and storytellers give you advice about solo campaigns, shy players, cell phones, and making rulings on the fly.

Did you accidentally kill all the PCs? Do you want to run a game for kids? Did the plot take a sudden turn and the PCs have gone into uncharted territory? The Kobold Guide to Worldbuilding should be considered a textbook on intelligent setting creation. Des Kobolds Handbuch der Magie: Spieltheorie Kobold-Handbücher German Edition Apr Was macht Fantasy fantastisch? Die Magie natürlich! Damit eine Geschichte funktioniert, müssen Sie den Leser oder Spieler jedoch dazu bekommen, das Unglaubliche zu glauben, und das ist gar nicht so einfach.

Des Kobolds Handbuch der Magie verrät Ihnen die Berufsgeheimnisse von 20 erfolgreichen Fantasyautoren und Spieleentwicklern. Die behandelten Themen sind vielseitig, vom Zauber Irlands und nicht funktionierender Magie über das Erschaffen eines "Sense of Wonder" am Spieltisch und das Verändern eines Teleportspruchs für eine bessere Geschichte bis hin zur Frage, wie man die Seele eines Charakters verkauft oder eine Kampagne leitet, in der Visionen und Prophezeiungen eine Rolle spielen.

Es gibt sogar einen Abschnitt über die Magie von J. Tolkien und welche Werkzeuge dem Spielleiter im Umgang mit der Magie helfen können. Mit Essays von: Wolfgang Baur, Clinton Boomer, David Chart, David "Zeb" Cook, James Enge, Ed Greenwood, Jeff Grubb, Kenneth Hite, James Jacobs, Colin McComb, Richard Pett, Tim Pratt, John Rateliff, Thomas Reid, Aaron Rosenberg, Ken Scholes, F. Wesley Schneider, Amber E. Scott, Willie Walsh, Martha Wells, Steve Winter.

Des Kobolds Handbuch des Brettspieldesigns: Spieltheorie Kobold-Handbücher German Edition Apr Gewinner des Origins Award Kommen Sie näher und schauen Sie einigen der weltbesten Spielentwicklern über die Schulter.

Wer eigene Spiele entwickelt, der möchte, dass sie kreativ, innovativ, gut spielbar und unterhaltsam sind. Auf Seiten erlaubt Ihnen Des Kobolds Handbuch des Brettspiel-Designs einen Blick hinter die Kulissen der Spielentwicklung. Wie erfindet man ein Spiel, von dem die Leute gar nicht genug bekommen? In diesem Buch verraten einige der talentiertesten und erfahrensten Brettspiel-Designer der Welt ihre Geheimnisse und führen Sie ein in Konzeption, Design, Entwicklung und Präsentation eines Spiels.

Sie werden von diesen Profis mehr über Storyboards, Spielbalance, Prototypen und Spieltests erfahren. Das Cover und die Illustrationen stammen von John Kobalic, die Artikel von: Richard Garfield Magic: The Gathering Steve Jackson Munchkin Dale Yu Dominion James Ernest Kill Doctor Lucky Lisa Steenson Redneck Life Rob Daviau Risk: Pacific Matt Forbeck Space Hulk: Genestealer Dave Howell Lamarckian Poker Richard C.

Des Kobolds Handbuch des Spieldesigns: Spieltheorie Kobold-Handbücher German Edition Apr StackpoleWolfgang BaurEd GreenwoodKeith BakerNicolas LogueWillie WalshMonte Cook. Sie wollten schon immer mehr über die Entwicklung eines Rollenspiels wissen? Wolfgang Baur, Monte Cook, Ed Greenwood, Mike Stackpole und viele andere Veteranen der amerikanischen Rollenspielszene haben Ihnen einiges darüber zu berichten.

Dieses Buch hilft Ihnen dabei, Abenteuer, Monster oder Magie für Ihre Rollenspielkampagne und vielleicht sogar Ihr eigenes Rollenspiel zu entwickeln. Des Kobolds vollständiges Handbuch des Spieldesigns bietet Ihnen auf Seiten umfangreiche Essays darüber, wie ein Rollenspiel funktioniert.

In dieser Sammlung sind neben einer Menge neuen Materials alle drei Bände der Reihe Kobold Guide to Game Design enthalten. Die 40 leicht verständlichen Essays in diesem Buch beantworten zahlreiche Fragen zum Rollenspieldesign, von den Grundregeln und Magiesystemen über Fantasyabenteuer und Monsterdesign bis hin zum Testspielen u.

Gewinner des ENnie-Awards für das beste Rollenspiel-Zubehör. Kobold Guide to Game Design: Tools and Techniques Jun The Kobold Guide to Game Design Volume III is a great resource for professional designers and GMs who want to take their homebrew campaigns to the next level. The Kobold Guide to Game Design: Adventures May Start your career in game design off right!

Ever wondered what it takes to make it as a freelancer? Want to improve your homebrew adventures? The KOBOLD Guide to Game Design distills years of professional experience into a collection of design wisdom that can improve your game and vastly increase your odds of selling a magazine article, adventure, or complete game design.

This page collection of essays—many previously presented only to patrons of OPEN DESIGN—is now available to the public for the fi rst time. It also collects practical design wisdom from the pages of KOBOLD QUARTERLY magazine. More Information. See Author Pages Frequently Asked Questions. Anything else? Provide feedback about this page.